﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;

namespace YGame.GatewayServer
{
    class ClientConnect : IConnect
    {
        public string Token { get; set; }
        public string UserID { get; set; }
        public string UserName { get; set; }
        public string ActorID { get; set; }
        public string ActorName { get; set; }
        public ServerConnect ServerConnect { get; set; }
        public Socket Connect { get; set; }

    }
}
